Realizing a Digital School Ecosystem through the Use of Classpoint at SMP Negeri 7 Medan

DOI: https://doi.org/10.33650/guyub.v6i3.12475

Authors (s)


(1)  Budi Valianto   (Universitas Negeri Medan)  
        Indonesia
(2)  Abdurahman Adisaputera   (Universitas Negeri Medan)  
        Indonesia
(3) * Ahmad Albar Tanjung   (Universitas Negeri Medan)  
        Indonesia
(4)  Eva Nirmala Sari Chaniago   (Universitas Negeri Medan)  
        Indonesia
(*) Corresponding Author

Abstract


Digital transformation in education has become essential to creating an adaptive and innovative digital school ecosystem. However, SMP Negeri 7 Medan still faces challenges related to teachers’ limited competence in utilizing interactive learning media. This Community Service Program aims to provide solutions through mentoring on the use of Classpoint as an interactive learning tool. The method employed is Participatory Action Research (PAR), engaging 20 teachers in problem identification, planning, training, reflection, and follow-up activities. The implementation strategies included lectures, discussions, and hands-on practice.The evaluation results indicate a significant improvement in teachers’ competence. The average knowledge score increased by more than 50% from pre-test to post-test; 80% of participants mastered basic to advanced Classpoint features, and 70% directly applied them in classroom teaching. Participant satisfaction reached 85%. The program also had a tangible impact on teaching practices, shifting from conventional lecture-based methods toward more interactive and participatory learning. Teachers began integrating quizzes, polls, and digital activities that enhanced student engagement and collaboration. Thus, the program not only improved teachers’ digital skills but also marked an initial step toward building a digital school ecosystem at SMP Negeri 7 Medan.


Keywords

Digital Learning Media; Interactive; Teacher.







References


Abbas, N., Fathurrohma, M., & Muslimin, E. (2025). Peningkatan Kompetensi Guru Melalui Diklat Penulisan Buku Ajar. GUYUB:Journal of Community Engagement, 6(2), 523–551. https://doi.org/10.33650/guyub.v6i1.10801

Anam, S., Fatirul, A. N., & Fiantika, F. R. (2025). Development of Classpoint-Based Interactive Learning Media in Science Subjects for Primary School Students. Jurnal Teknologi Pendidikan: Jurnal Penelitian Dan Pengembangan Pembelajaran, 10(3), 474–487. https://doi.org/10.33394/jtp.v10i3.15247

Aulia, P. T., Efriani, A., & Arifin, S. (2024). Penggunaan Media Pembelajaran Interaktif Classpoint untuk Melihat Minat Belajar Siswa. J-CEKI: Jurnal Cendika Ilmiah, 3(4), 1140–1146.

Azis, A., Krisbiantoro, D., & Riyanto. (2022). Pelatihan Pembuatan Media Pembelajaran Menarik Menggunakan Canva pada Guru SDN Dukuhwaluh untuk Optimalisasi Pembelajaran Daring. JURPIKAT (Jurnal Pengabdian Kepada Masyarakat), 3(1), 173–182. https://doi.org/10.37339/jurpikat.v3i1.853

Azizi, M. H., Mahendra Putra, I., & Saman, S. (2024). Adaptasi Guru terhadap Teknologi Pendidikan di Era Digital: Tantangan dan Peluang. Jurnal Pendidikan Dan Pembelajaran Khatulistiwa, 1(1), 1033–1044.

Barrio-Barrio, J. (2024a). Interactivity software tools for teaching in ophthalmology. Annals of Eye Science, 9(1), 4–4. https://doi.org/10.21037/aes-23-58

Barrio-Barrio, J. (2024b). Interactivity software tools for teaching in ophthalmology. Annals of Eye Science, 9, 0–2. https://doi.org/10.21037/aes-23-58

Dayana, I., & Sari, M. P. (2023). Workshop Penulisan Buku Ajar Bagi Dosen Akademi Maritim Belawan Medan. Center of Knowledge : Jurnal Pendidikan Dan Pengabdian Masyarakat, 3, 8–13. https://doi.org/10.51178/cok.v3i1.689

Elisa, E., Tukino, Harman, R., Simanjutak, P., Handoko, K., & Zetli, S. (2024). PELATIHAN KONTEN PEMBELAJARAN KREATIF DAN INTERAKTIF PADA HIMPUNAN GURU KOTA BATAM Creative and Interactive Learning Content Training at the Batam City Teachers Association. Jurnal Puan Indonesia, 6(1), 227–234. https://doi.org/10.37296/jpi.v6i1.263

Faizah, S. N., Khairiyah, U., Alawiyin, M., & Maulidiyah, Y. N. (2023). Pemberdayaan Guru SD melalui Participatory Action Research dalam Mengoptimalkan Kompetensi Penelitian. Amalee: Indonesian Journal of Community Research and Engagement, 4(1), 135–146. https://doi.org/10.37680/amalee.v4i1.2063

Guinumtad, E. B., Ananayo, S. M., & Pimentel, P. M. R. (2024). ClassPoint to Classroom Learning Enhancement: An Interventional Tool Integrated in PowerPoint Presentations. SEAQIS Journal of Science Education (SciEd), 4(2), 36–44. https://doi.org/10.58249/sjse.v4i02.145

Hidayat, A. R., Saugi, W., & Salehuddin, M. (2024). Penerapan Technological Pedagogical and Content Knowledge untuk Meningkatkan Hasil Belajar Siswa pada Materi Shalat Gerhana. SULTAN IDRIS PENDIDIKAN PROFESI GURU (SI-PPG), 2(3), 217–222.

Ikhsan, A. N., Kuncoro, A. P., Iftinani, A. D., & Fadilah, A. N. (2024). Pelatihan penggunaan classpoint sebagai media pembelajaran interaktif Guru di SMK Negeri Kebasen. SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan, 8(4), 4030–4036.

Kamali, J., & Javahery, P. (2025). Collaborative reflection as a means to improve teachers’ reflective skills: A community of practice perspective. Reflective Practice, 26(2), 246–261. https://doi.org/10.1080/14623943.2024.2426279

Krisbiantoro, D., Putranto, B. D., Cantika, Nourma Islam Dewi Firmansyah, I. A., & Azis, A. (2025). Pelatihan Media Pembelajaran Interaktif Menggunakan Classpoint pada Guru SDN 2 Banteran. JURPIKAT (Jurnal Pengabdian Kepada Masyarakat), 6(2), 656–665. https://doi.org/10.37339/jurpikat.v6i2.2057

Mardliyah, A., & Supardi, U. S. (2024). STRATEGI PEMBELAJARAN BERDIFERENSIASI DENGAN MEDIA CLASSPOINT. EDUCATOR : Jurnal Inovasi Tenaga Pendidik Dan Kependidikan, 4(4), 170–178. https://doi.org/10.51878/educator.v4i4.4043

Pongsakdi, N., Kortelainen, A., & Veermans, M. (2021). The impact of digital pedagogy training on in-service teachers’ attitudes towards digital technologies. Education and Information Technologies, 26(5), 5041–5054. https://doi.org/10.1007/s10639-021-10439-w

Prastiwi, I. E., Fitria, T. N., & Kusuma, I. L. (2020). Sosialisasi Penggunaan Online Shop Berbasis Syariah Di Dukuh Sanggrahan Pucangan, Kartasura, Sukoharjo. Budimas : Jurnal Pengabdian Masyarakat, 2(2), 147–152. https://doi.org/10.29040/budimas.v2i2.1421

Rahmat, A., & Mirnawati, M. (2020). Model Participation Action Research Dalam Pemberdayaan Masyarakat. Aksara: Jurnal Ilmu Pendidikan Nonformal, 6(1), 62. https://doi.org/10.37905/aksara.6.1.62-71.2020

Safitri, S. R., Rifan Lutfi, M., A’yuni, N. Q., & Satriya, A. (2024). Program Pengabdian Kepada Masyarakat: Metode Fun-Counseling Dan Outbound Sebagai Media Pembelajaran Dan Pembentukan Karakter Anak Di Desa Rowoboni Tahun 2024. Varia Humanika, 5(2), 1–7. https://doi.org/10.15294/vh.v5i2.15749

Saputro, Y. A., & Admaja, A. T. (2021). Sosialisasi Latihan Proprioceptive Neuromuscullar Facilitation (PNF) untuk Meningkatkan Range Of Movement (ROM) dalam Melakukan Pukulan Swing, sebagai Upaya Meningkatkan Keberhasilan Program Latihan Fleksibilitas Pemain Woodball Klaten. Jurnal Pengabdian Kepada Masyarakat, 2(1), 20–24. https://doi.org/10.55081/jbpkm.v2i1.485

Siswadi, Yudhanegara, M. R., Lestari, K. E., & Umam, H. I. (2025). PENERAPAN TPACK : MODUL AJAR DAN MEDIA DIGITAL YANG BERFOKUS PADA KEMAMPUAN LITERASI DAN NUMERASI. Reswara : Jurnal Pengabdian Kepada Masyarakat, 6(1). https://doi.org/10.46576/rjpkm.v6i1.5295

Widihastuti, Budiastuti, E., Wening, S., Kholifah, N., Munadi, S., & Kusumadewi, P. D. A. (2025). PENINGKATAN KOMPETENSI GURU SMK DALAM PEMBELAJARAN DAN PENILAIAN BERBASIS KASUS MELALUI PELATIHAN DAN EVALUASI. JMM (Jurnal Masyarakat Mandiri), 9(4), 1–8. https://doi.org/10.31764/jmm.v9i4.32299


Dimensions, PlumX, and Google Scholar Metrics

10.33650/guyub.v6i3.12475


Refbacks

  • There are currently no refbacks.


Copyright (c) 2025 AHMAD ALBAR TANJUNG, Budi Valianto, Abdurahman Adisaputera, Eva Nirmala Sari Chaniago

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

This journal is licensed under

Creative Commons License
Creative Commons Attribution-ShareAlike 4.0 International License.