OPTIMIZING DEVELOPMENTAL EDUCATION EARLY CHILDHOOD COGNITIVE THROUGH GAME EDUCATIVE



Authors (s)


(1) * Rita Nofianti   (Universitas Pembangunan Panca Budi, Medan, Indonesia)  
        Indonesia
(2)  Abdi Syahrial Harahap   (Universitas Pembangunan Panca Budi, Medan, Indonesia)  
        Indonesia
(3)  Adlina Pearl   (Universitas Pembangunan Panca Budi, Medan, Indonesia)  
        Indonesia
(*) Corresponding Author

Abstract


Development cognitive is aspect important in the process of growing flower child age early , because become base for ability think logical , solving problems , and adapt to environment learning at the stage next . Research This aim For optimize education development cognitive child age early through implementation game educationally designed in accordance with stage development and characteristics Study child . Approach game educative chosen Because capable give experience active , fun and meaningful learning for children . Research This use method descriptive qualitative with approach studies fields in several Early Childhood Education and Kindergarten institutions , including Nurul Qur'an Kindergarten in Stabat. Data collected through observation , interviews , and documentation to activity learning that uses game educational . Data analysis was carried out with the Miles and Huberman model covering data reduction , data presentation , and data extraction conclusion . Research results show that game educative can increase aspects cognitive child age early , such as ability grouping , recognizing pattern , counting simple , remembering , and develop language and creativity think . The teacher plays a role important in design and facilitate appropriate game with objective learning as well as give appropriate stimulation . In addition , parental involvement in support activity play children at home strengthen results learning in schools . Research This recommend game model development educative contextual based environment local and cultural child For optimize stimulation cognitive . Optimization education child age early through game educative No only increase ability think children , but also form character independent , creative , and collaborative learning.



Keywords

Child Age Early , Development Cognitive , Games Educational, Learning Based Play , Stimulation Cognitive.



Full Text: PDF



References


Arifah L, Habibu R and Yanti N. (2023) Learning and Playing in the Digital Era. East Java: Dewa Publishing.

Bruner, J. S. (1966). Toward a Theory of Instruction. Cambridge, MA: Harvard University Press.

Ginsburg, K. R. (2007). The importance of playing in promoting healthy child development and maintaining strong parent–child bonds. Pediatrics, 119 (1), 182–191.

Hirsh-Pasek, K., Golinkoff, R.M., Berk, L.E., & Singer, D. (2009). A Mandate for Playful Learning in Preschool: Presenting the Evidence. Oxford University Press.

Ministry of Education and Culture of the Republic of Indonesia. (2013). Curriculum 2013: Early Childhood Education Implementation Guide . Jakarta: Ministry of Education and Culture.

Munisa. (2024). Analysis of school readiness in children aged 5–6 years at PAUD Ummul Habibah in Klambir V Kebon V Village, Deli Serdang Regency. INSIS , 6

Piaget, J. (1952). The Origins of Intelligence in Children. New York: International Universities Press.

Sandra R, Syahputra Z, Arifin D & Maya S (2022). Development of Augmented Reality -Based Smart Board Learning Media for Introduction to Animals for Early Childhood . Medan : Patron Institute.

Vygotsky, L. S. (1978). Mind in Society: The Development of Higher Psychological Processes. Cambridge, MA: Harvard University Press.

Widya, R. (2024). Effectiveness Bulok Compass Game ( Culture) Local ) in Apply Independent Curriculum for Early Childhood at RA Amalia Darma Sunggal. Journal (Vol. 4, August 2024).




Refbacks

  • There are currently no refbacks.


Copyright (c) 2025/10/20 Rita Nofianti