Developing IT Comic-based Mathematics Learning Media for Concept of Time for Grade V

Siti Fitriyah, Olief Farisi




Abstract

The concept of time is a critical component of the Grade V mathematics curriculum. It is playing a significant role in the cognitive development and time management skills of elementary school students. Understanding time involves grasping the sequence of events, measuring durations, and familiarizing oneself with various units of time such as hours, days, weeks, and other intervals. One of the challenges in teaching the concept of time to fifth-grade students is their low level of abstraction, which makes it difficult for them to understand the material. In this study, the development of media focused on creating interactive comics as a teaching material for the concept of time for fifth-grade students. The research method used the ADDIE development model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The results of the study indicate that the interactive comic learning media for the concept of time for fifth-grade students is valid and effective. Based on expert assessments, this media falls into the "Valid" category, with a validation percentage of 80% for media aspects and 92% for material aspects. Product trials were conducted on 10 students at MI Miftahul Ulum, showed positive responses with a percentage of  95.42%. Thus, this interactive comic media has proven to be highly effective in supporting the learning process of concept of time. The use of this media not only improves the quality of concept of time learning but also provides an enjoyable and effective approach for students in understanding mathematics material.



Keywords

interactive comic; concept of time subject; grade V

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NJME: Numerical Journal of Mathematics and Its Education
Published by Department of Mathematics Education, Universitas Nurul Jadid
PP. Nurul Jadid, Karanganyar, Paiton, Probolinggo, East Java, Indonesia, 67291